MACIEJNIERZWICKI.PL

MINECRAFT PLUGINS


WG-GUI

Inventory-based interaction with WorldGuard

Configuration – config.yml

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Items:
  GuiItem
: CLOCK
  FlagItem
: REDSTONE_TORCH
  RegionItem
: END_CRYSTAL
  WorldItem
: GRASS_BLOCK
  OwnerMemberItem
: TOTEM_OF_UNDYING
  ExitItem
: REDSTONE_BLOCK
  PageItem
: ARROW
  CreateNewRegionItem
: DIAMOND_AXE
  EditExistingRegionItem
: WOODEN_SHOVEL
  EditLastModifiedRegionItem
: GOLDEN_SHOVEL
  ReloadConfigItem
: WRITABLE_BOOK
  RegionVisibilitySwitchItem
: LEVER
  EditRegionFlagsOptionItem
: REDSTONE_TORCH
  SelectRegionTemplateOptionItem
: ENCHANTED_BOOK
  EditRegionBoundariesOptionItem
: WOODEN_AXE
  CopyFlagsFromOtherRegionOptionItem
: MAGMA_CREAM
  SetRegionParentOptionItem
: CLOCK
  RenameRegionOptionItem
: NAME_TAG
  RemoveRegionOptionItem
: LAVA_BUCKET
  EditRegionFlagsHelpItem
: PAPER
  AddRegionMemberItem
: LIME_TERRACOTTA
  AddRegionOwnerItem
: LIME_TERRACOTTA
  RemoveRegionMemberItem
: RED_TERRACOTTA
  RemoveRegionOwnerItem
: RED_TERRACOTTA
AllowedEditCommands
:
- "//pos1"
- "//pos2"
- "/gamemode"
- "//expand"
- "//wand"
# If true, player will need specific permission to see worlds in "Select world" menu and use them when creating/editing region. If false, all worlds will be visible and usable for all players.
# Permission node format: wggui.worlds.<templatename> (e.g. wggui.worlds.nether)
WorldsUsePermissions
: true
# This option excludes worlds from being shown in "Select world" menu for all players, even those with permissions to see all worlds.
ExcludedWorlds
:
- "myworld"
# Use MiniMessage tags (<white>) instead of legacy color codes ('&f') to format chat & inventory text
# Requires Paper 1.17+ or compatible fork
# https://docs.papermc.io/adventure/minimessage/format/
ModernChatFormatting
: false
# If true, after creating region player will be moved to "Select template" menu of that region.
AutoOpenRegionTemplateSelectAfterCreation
: true
# If true, after creating region player will be moved to "Region options" menu of that region.
# This option has lower priority than 'AutoOpenRegionTemplateSelectAfterCreation' option and if both are enabled then this one has effect only when player doesn't have permission required to enter 'Select template' menu or no templates are available.
AutoOpenRegionOptionsAfterCreation
: true
# If true, player will need specific permission to see region templates in "Select template" menu and use them when creating/editing region. If false, all templates will be visible and usable for all players.
# Permission node format: wggui.user.template.<templatename> (e.g. wggui.user.template.pvp)
RegionTemplatesUsePermissions
: true
# If true, when player clicks on "Edit existing region", "Copy flags from other region" or "Set parent region" item and they're allowed to edit regions in only one world, they will be moved directly to "Select region" menu for that world instead of "Select world" menu.
MoveToSelectRegionMenuWhenOnlyOneWorldAvailable
: true
# If true, when player clicks on "Edit existing region" item and they're allowed to edit only one region in one world, they will be moved directly to "Region options" menu for that region instead of "Select world/region" menu.
AutoSelectRegionWhenOnlyOneAvailable
: true
# Set to true to enable debugging mode, which will print additional information to console.
# Enable this only when troubleshooting issues, as this may lead to console spam.
Debug
: false
Metrics
: true

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