MACIEJNIERZWICKI.PL
MINECRAFT PLUGINS
WG-GUI
Inventory-based interaction with WorldGuard
Configuration – flag_descriptions.yml
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 | allow-shop: - "&7Not used by WorldGuard at this time," - "&7but third-party plugins may use it" allowed-cmds: - "&7A list of commands to permit" block-break: - "&7Whether blocks can be mined" block-place: - "&7Whether blocks can be placed" block-trampling: - "&7Whether farmland and turtle or sniffer eggs can be trampled" blocked-cmds: - "&7A list of commands to block" breeze-charge-explosion: - "&7Whether breeze charge (mob caused) explosions can cause damage" build: - "&3Everything:" - "" - " &7• Whether blocks can be mined or placed" - " &7• Whether doors, levers, etc. (but not inventories) can be used" - " &7• Whether entities and blocks can be interacted with" - " &7• Whether player versus player combat is permitted" - " &7• Whether sleeping in a bed is permitted" - " &7• Whether inventories can be accessed" - " &7• Whether vehicles (boats, minecarts) can be placed" - " &7• etc." buyable: - "&7Not used by WorldGuard at this time," - "&7but third-party plugins may use it" chest-access: - "&7Whether inventories can be accessed" chorus-fruit-teleport: - "&7Whether chorus fruit can be used" copper-fade: - "&7Whether copper will fade" coral-fade: - "&7Whether coral will die when not in water" creeper-explosion: - "&7Whether creepers can do damage" crop-growth: - "&7Whether crops (wheat, potatoes, melons, etc) will grow" damage-animals: - "&7Whether players can harm friendly animals (cows, sheep, etc)" deny-message: - "&7The message issued to players that are denied an action" deny-spawn: - "&7A list of entity types that cannot spawn" enderdragon-block-damage: - "&7Whether enderdragons can do block damage" enderman-grief: - "&7Whether endermen will grief" enderpearl: - "&7Whether enderpearls can be used" entity-item-frame-destroy: - "&7Whether non-player entities can destroy item frames" entity-painting-destroy: - "&7Whether non-player entities can destroy paintings" entry: - "&7Whether players can enter the region" entry-deny-message: - "&7The message issued to players that aren't permitted to enter region" exit: - "&7Whether players can exit the region" exit-deny-message: - "&7The message issued to players that aren't permitted to exited region" exit-override: - "&7Flag that can be used on an entry=allow region" - "&7that players can walk into from an entry=deny region" exit-via-teleport: - "&7Whether players can exit the region via teleport" exp-drops: - "&7Whether XP drops are permitted" fall-damage: - "&7Whether players can take damage from falling" farewell: - "&7The message that appears upon leaving the region" farewell-title: - "&7The title that appears upon leaving the region. " - "&7Including a newline (\\n) will send a subtitle." feed-amount: - "&7The amount of half food points to give (...or take if negative)" - "&7the player at the rate of feed-delay" feed-delay: - "&7The number of seconds between feeds (if feed-amount is set)" feed-max-hunger: - "&7The maximum number of half food points that damage (via feed-amount)" - "&7will not exceed" feed-min-hunger: - "&7The minimum number of half food points that damage (via feed-amount)" - "&7will not exceed" fire-spread: - "&7Whether fire can spread" firework-damage: - "&7Whether players can take damage from fireworks" frosted-ice-form: - "&7Whether players with frost walker boots will form ice" frosted-ice-melt: - "&7Whether frosted ice will melt" game-mode: - "&7The gamemode (survival, creative, adventure, spectator)" - "&7that will be applied to players that enter the region" ghast-fireball: - "&7Whether ghast fireballs can do damage" grass-growth: - "&7Whether grass will grow" greeting: - "&7The message that appears upon entering the region" greeting-title: - "&7The title that appears upon entering the region." - "&7Including a newline (\\n) will send a subtitle." heal-amount: - "&7The amount of half hearts to heal (...or hurt if negative)" - "&7the player at the rate of heal-delay" heal-delay: - "&7The number of seconds between heals (if heal-amount is set)" heal-max-health: - "&7The maximum number of half hearts that damage (via heal-amount)" - "&7will not exceed" heal-min-health: - "&7The minimum number of half hearts that damage (via heal-amount)" - "&7will not exceed" ice-form: - "&7Whether ice will form" ice-melt: - "&7Whether ice will melt" interact: - "&3Everything that involves ‘using’ a block or entity:" - "" - " &7• Whether doors, levers, etc. (but not inventories) can be used" - " &7• Whether inventories can be accessed" - " &7• Whether vehicles (including animals) can be mounted" - " &7• etc." invincible: - "&7Whether players are invincible" item-drop: - "&7Whether items can be dropped" item-frame-rotation: - "&7Whether items can be rotated within item frames" item-pickup: - "&7Whether items can be picked up" lava-fire: - "&7Whether lava can start fires" lava-flow: - "&7Whether lava can flow" leaf-decay: - "&7Whether leaves will decay" lighter: - "&7Whether flint and steel can be used" lightning: - "&7Whether lightning can strike" mob-damage: - "&7Whether mobs can hurt players" mob-spawning: - "&7Whether mobs can spawn" moisture-change: - "&7Whether moisture of blocks can change" mushroom-growth: - "&7Whether mushrooms will grow" mycelium-spread: - "&7Whether mycelium will spread" natural-health-regen: - "&7Whether players should naturally regen health" - "&7from being satiated or being in peaceful mode." natural-hunger-drain: - "&7Whether players should naturally lose hunger" - "&7due to saturation/exhaustion levels." nonplayer-protection-domains: - "&7Set of strings, describing the domains to which" - "&7the region belongs." notify-enter: - "&7Whether players with the worldguard.notify permission" - "&7are notified when another player enters the region" notify-leave: - "&7Whether players with the worldguard.notify permission" - "&7are notified when another player leaves the region" other-explosion: - "&7Whether explosions can do damage" passthrough: - "&3This flag is short for ‘passthrough build’." - "&3It has nothing to do with movement." - "" - " &7• If not set (default), then the region protects its area." - " &7• If set to deny, then the region protects its area." - " &7• If set to allow, then the region no longer protects its area." - "" - " &7• When you are using other flags (PvP, healing, etc.)" - " &7 and you don’t want to prevent building." - " &7• Why not set build to allow instead?" - " &7 That would override other regions and let people build!" pistons: - "&7Whether pistons can be used" potion-splash: - "&7Whether potions can have splash effects" price: - "&7Not used by WorldGuard at this time," - "&7but third-party plugins may use it" pvp: - "&7Whether player versus player combat is permitted" ravager-grief: - "&7Whether ravagers will break blocks" receive-chat: - "&7Whether players can receive chat" respawn-anchors: - "&7Whether respawn anchors can be activated" ride: - "&7Whether vehicles (including animals) can be mounted" rock-growth: - "&7Whether rocks (dripstone, etc) will grow" sculk-growth: - "&7Whether sculk and sculk vines will grow" send-chat: - "&7Whether players can send chat" sleep: - "&7Whether sleeping in a bed is permitted" snow-fall: - "&7Whether snow will fall" snow-melt: - "&7Whether snow will melt" snowman-trails: - "&7Whether snow golem will create snow beneath them" soil-dry: - "&7Whether soil will dry" spawn: - "&7The location to teleport to when a player" - "&7dies within the region" teleport: - "&7The location to teleport to when the" - "&7/rg teleport command is used within the region" teleport-message: - "&7The message issued to players that are teleported" - "&7with /region teleport" time-lock: - "&7Time of day in ticks (between 0 and 24000) that players" - "&7will see the world as while in the region." - "&7Use + or - for time relative to the world time." tnt: - "&7Whether TNT detonation or damage is permitted" use: - "&7Whether doors, levers, etc. (but not inventories) can be used" use-anvil: - "&7Whether anvils can be used" use-dripleaf: - "&7Whether dripleaf can be used" vehicle-destroy: - "&7Whether vehicles can be destroyed" vehicle-place: - "&7Whether vehicles (boats, minecarts) can be placed" vine-growth: - "&7Whether vines will grow" water-flow: - "&7Whether water can flow" weather-lock: - "&7Type of weather players will see when in the region." - "&7This does not affect world mechanics. Valid values are downfall and clear." wind-charge-burst: - "&7Whether wind charge (player caused) explosions can cause damage" wither-damage: - "&7Protects from explosion of the wither itself, not the skull projectiles." |